
Having just yesterday completed a playthrough of The Room Two on my Nexus 9, I’m accustomed to solid visuals in my tablet games … and Star Trek Timelines doesn’t disappoint. Gallup’s demo gave us a close-up look at everything from Trek‘s hero starships to iconic adversary craft like the Klingon Bird-of-Prey, and they were almost perfectly accurate to their on-screen inspirations. A quick jaunt over to Deep Space Nine in the Enterprise-D gave us a look at the ethereal warp tunnel effect and the faithfully-rendered Bajoran Wormhole a few taps later and we were looking at the lush blue-and-green beauty of the Genesis Planet from aboard the original Enterprise.

Gorgeous Graphicsĭisruptor Beam is especially proud of the graphics work it’s done on Star Trek Timelines, and for good reason: it’s impressive. We sat down with Executive Producer Rich Gallup for a quick hands-on at PAX East 2015. It’s a multiplayer social role-playing game set in the Star Trek universe (several different universes, to be precise) – and it’s coming to iOS and Android devices before 2015 is out. Given Star Trek‘s historic influence on mobile technology, this is a pretty sad situation – and it’s one that developer Disruptor Beam aims to correct with its latest title, Star Trek Timelines. And that’s just on the desktop the situation in mobile has been even worse.

With the notable exceptions of licensed property Star Trek Online and indie bridge simulator Artemis, Trek fans have largely had to muddle through with the occasional licensed movie tie-in (the most recent of which was universally panned). The Star Trek franchise hasn’t always been known for its excellent gaming offerings, and the past few years have been especially thin.
